Patrick Sebiro


Standard 1
S.1.1 Creating
This artifact emphasizes my ability to create learning materials that meet that meet the need of a specific audience. For this project, I used Adobe Photoshop to create a job aid that addresses a performance issue encountered by a technical support team a local software company. The job aid provides step by step instructions to restore a SQL backup file. A modified version of the Job aid that includes the company logo and color were published to the team. A new version of this artifact requested by the company is under development with a requirement that it includes screenshots for SQL 2016.
Review the artifact Job Performance aid here
EME 6028 Interactive Media, a course focus on the design, development, and implementation of interactive media in instructional settings (Course Syllabus). Fall 2016.
S.1.2 Using
In this artifact, I used JavaScript, HTML, and CSS to create a platform where learners can develop an understanding of a select statement in T-SQL. The page uses interaction to promote the learning and to assess the learners. I proposed this artifact to an organization as an alternative to the larger learning platform. It targets a specific learning objective and limits the overflow of information that often intimidates or discourages learners.
Review the artifact Technical Training here
EME 6930 Web Programming I, an introduction to problem-solving and programming within the field of education (Course Syllabus). Fall 17.
S.1.3 Assessing/Evaluation
Technology does not replace learning; it improves it. In this artifact, I use the Technology Integration Matrix (TIM) to enhance an existing training course. The document includes a pre and post matrix implementation review that shows an improvement of the overall curriculum. For this project, I had an abundance of technology available. Using the matrix, I focused on the value that the technology could create for the overall learning and not its sophistication. This artifact enhances a course content that is proprietary knowledge and cannot be published here.
Review the artifact Technology Integration Plan here
EME 6053 Internet in Education, focuses on Internet-based tools, platforms, and resources in educational practice (Course Syllabus). Summer 17
Standard 2
S.2.1 Creating
In this artifact, using Adobe Captive, I designed a learning around the concept of SQL data manipulation language (DML). The target audience is a group technical support professional beginning a career in IT support. This artifact demonstrates my ability to understand learners’ profile, design appropriate content to include in the overall training curriculum.
Review the artifact Linear training here
EME 6028 Interactive Media, a course focus on the design, development, and implementation of interactive media in instructional settings (Course Syllabus). Fall 2016.
S.2.2 Using
This artifact is a group initiative that depicts a storyboard designed in PowerPoint. I led the project and proposed the prototype; the group adopted it with a minor iteration. This artifact demonstrates my ability to implement the appropriate educational technology. It lays out our process into developing a course to teach students how to use PowerPoint to create graphics. The graphics development features included in PowerPoint are often overlooked. The survey we conducted to support the need for this training resulted in all the participants having access to PowerPoint, all of them work with graphics, and less than half have access to graphics authoring tools like Photoshop.
Review the artifact Storyboard by Sprinters here
EDF 6284 Problem in Instructional Design for Computers focuses on the systematic design of Instructional courseware including media selection and evaluation (Course Syllabus). Summer 2017.
S.2.3 Assessing/Evaluating
In this artifact, we conducted a usability testing of Mesmerize a language learning application for Android and IOS platform. We reviewed its suitability for curriculum such as English as a second language and or any other language course. This review was a reflective practice as we examined all aspect of the application: interface, navigation, educational value, and content. In this project, I interviewed participants and reported on the user experience. Since my background in this software development, the team trusted my recommendation to improve the user interface. This demonstrates my ability to identify relevant resources, constraints, and context of a learning environment.
Review the artifact Usability Testing here
EME 6028 Interactive Media, a course focus on the design, development, and implementation of interactive media in instructional settings (Course Syllabus). Fall 2016.