Patrick Sebiro
Reflection
I joined the Instructional Technology program with 2 key expectations: developing better training materials and understanding how people learn. The program exceeded my expectations and exposed me to a broader spectrum of ideas and concepts that I am now using in many aspects of my work.
While my background is in software development, I had very little exposure to the authoring tools used throughout the program. From one course to the next, my authoring skills were improving, and consequently, I produced better a better quality of work toward the end of the program. All the artifacts published in this portfolio are in extenso, they do not differ from the original work. As I recognize all the flaws and imperfections in the artifact presented here, they also suggest my development toward greater expertise.
Upon completing this program, I became aware of the theoretical framework, best practices, and standard that govern the field of Instructional Technology. They will inform the development of my artifacts going forward. It is risky for an instruction designer to be defined skill level in a tool as tools change from one project, employer, or contract the next. What’s important is knowing how technology can be used to improve the learning experience, the characteristics of the learners, and the learning environment. Approaching an artifact with those concepts in mind will impact the overall quality of the work produced.
To summarize, the program has allowed me to develop more artifact than I can showcase in the is portfolio. Find more artifacts here:
What's in your Basket: a game platform to learn addition